Triangles: 3M
Vertices: 989.8k
More model informationVirtual Cities started as an exhibition art piece with the aim of combining physical space with virtual reality. We assembled foam blocks within a room, mimicking an abstract simplified cityscape, which was then painted over in virtual reality using tilt brush. The result is a piece of art which attempts to transcend media.
Visitors can put on the headset and navigate through the real space, but see an augmented version of the block layout.
CC AttributionCreative Commons Attribution
Mar 2nd 2017
11 comments
wow, for free? awesome!
YOU DID THIS IN TILT BRUSH?? (i love it btw)
textures are not loading at all ??
Gorgeous work! The anime series "High Rise Invasion" would have sooo much cooler had they done it using this version. (Still a cool show, tho')
This is the BOSS model!
This is amazing! Can I use this in my next 3D project?
awesome city,I'm doing a nparticle projext at vfx school, I'll tell you if it works c:
Hey Nice work! I was just wondering in the video on your homepage you said that you used the HTC Vive to scan the enviroment (The boxes) for importing them in tilt brush. How is this possible? Are you using a special software? Thanks Mathias
@wang593410648 hey we haven't actually done that yet. This is straight from tilt brush to sketchfab. Will have to try it though. No idea if vertex colour works in unreal. Hope so.
Great work. When I import my work from tilt brush to Unreal Engine 4 ,I find that the fbx is without color. Does UE4 support vertex color ? Could you tell me how to use it?