Triangles: 5.6k
Vertices: 3k
More model informationThis is the player car from an unreleased video game (Working Title: Insane Driver). I had a poly-count budget of 6000 tris. I used 2 PBR materials for this vehicle since it’s the player’s vehicle and would take up more screen space than other vehicles, which all use 1 material. The game was being developed in Unreal4, it’s currently on hiatus. I’ve found I really enjoy working on cars. Probably because I’m a huge car geek offline too.
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