v2.0
This set is game-ready! For Unreal 5.2
Critical: The “dirty shirt” and “plague mask” need to be shifted over to 0,0 or you will have animation offset.
This is a MetaHuman clothing set divided into 7 separate parts. It is morphed to the model on this account which is Tall, Normal Weight, and male. The two headpieces are static meshes and do not have rigging. I highly recommend merging as a skeletal mesh, the green mask, to your MetaHuman head for higher fidelity. The plague mask works well as a static mesh. The other 5 meshes are rigged to the MetaHuman base skeleton.
I apologize for so many textures, but this is a collection of free meshes across SketchFab. I renamed a bunch of them for easier material creation.
This will be my last mesh for a week or two. I need to return to gameplay mechanics. Thank you for checking out my meshes!
Note: Remember to change root.00x of the rigged meshes to root when separating meshes, or they will not port correctly to UE5
CC AttributionCreative Commons Attribution
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