Triangles: 6k
Vertices: 3k
More model informationI started with a sculpt in Zbrush to get the high-resolution details in for most of her face and body. Then, I imported the sculpt into Maya to retopologize into a lower poly model (about 6.5K tris), before importing into Substance to paint some textures.
After I figured out how I wanted to texture her, I reimported her into Maya for rigging and posing.
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