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This building was part of a harbor, that was never finished. Located in Leipzig, Germany at the end of Karl-Heine-Canal. I scanned the building with a Mavic 2 Pro, used RealityCapture to compute a 40 Million and a 250K Poly Version and then moved the Detail from High to Low via Normal Maps. Finally I computed roughness and metalness maps via ShaderMap4.
The Model contains 1 250K Poly FBX and 6 4K UDIM’s
btw, this is my first model and I’m learning… so let me know when you have any suggestions.