Triangles: 1.6k
Vertices: 1.4k
More model informationA foliage scene for Week 2 of Ashleigh Warner’s CGMA course “Creating Stylized Game Assets” The prompt was to create a foliage scene in “2.5D” ala fixed perspective games like Diablo, Hades, Battlechasers etc. In one week. I tried to hit something similar to Battlechasers style. This is using four 2048 texture maps, which is obviously a bit overkill, but any of those maps could be down-resed without much lost. The trade off being that the whole scene only runs about 1578 tris in terms of polycount.
Feb 8th 2021
Comments