Triangles: 19.6k
Vertices: 9.8k
More model informationHere is my first ever character model, It is an alien character from outer space. I did the most of the modelling using block modelling in 3dsmax for the game ready and created a high detail normal map in mudbox. making this model I learned a better understanding of different maps and how to create a sound game ready mesh. I rushed the last few steps due to time constraints so the game ready mesh has a few too many polys and loops but the joint looping came out really well though remesh.
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