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Trying out getting Symmetrical UV’s inside Zbrush. Want to get more Bang for my Buck with my Textures, doing it this way its like having a 4K Texture when its only 2K. Only noticable thing would be the Iris because its now symetrical so its looks a little Goofy, but I think I know a way in Zbrush to fix that. Hope Zbrush 5 has a more Robust UV System.