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In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag.
I hope you enjoy it, it was a lot of fun all the development. Part of the development was done live on Facebook you can check in https://web.facebook.com/bento3D/ https://www.artstation.com/artwork/ZAYRm
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