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Baked v001 - 350k tri target, 8k color, 4k normal, 4k ao, 4k curvature
Made using bits of a few short video clips shot in overcast evening conditions at 4kp24 and then down-sampled in time and space, then processed into point cloud, then into high and low poly meshes, then high baked down to low using only point cloud data (ie, no input image frames are used to produce the output baked textures, only the photogrammetry point cloud color sample results are used)
Houdini was used for all geometry work, baking and GLTF export for Sketchfab. The UVs were automatically generated and are ok considering that this is intended to be re-worked and re-mixed into other productions. Please enjoy!
Thank you for visiting! - Alan/Organic
Tools used: youtube-dl, ffmpeg, python, colmap, houdini
CC AttributionCreative Commons AttributionLearn more