Triangles: 400k
Vertices: 200k
More model informationThe asset on the left uses traditional Ambient Occlusion (AO) using industry standard raycasting and takes 15 minutes. This traditional process is overly agressive with the AO especially on the texture seams and near contact points.
The one on the right has a ML generated Ambient Occlusion texture and takes 0.25 seconds. This asset exhibits none of the above issues and has a much more natural object to object shading and an overall smoothness of that includes much more textural information providing a much more polished result in a fraction of the time.
Original scan by Blue Vishnu 3D Xxperience process enhanced with MOD.
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