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quick test of process for work (quick low poly mesh in Maya. painted diffuse, bump and specular in mudbox. add some tail feather quad one offs back in Maya. applied co-workers rig. keyed some quick animation ideas. imported into Unity3D to see about layering animation clips). Seems to work. so. now i’m exhausted and don’t feel like fixing any part of it. probably move on to next bird and try to put a little more polish into each step. feel like this is about C-grade. shrug.
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