Triangles: 6.4k
Vertices: 3.2k
More model informationAnother study of the human body, this time with a slightly chubby male. One of my coworkers graciously agreed to be the subject this time!
I started with a high-res sculpt, then brought it into Maya for retopologizing. Then I baked the high-res details onto the low-res mesh with Substance Painter before rigging and posing in Maya. Once that was done, it was back into Substance for the final texture paint!
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