Triangles: 498.8k
Vertices: 252k
More model informationIn order to achieve correct anatomical models, a visual artist will need a firm understanding of its underlying anatomy. This project provided me the chance to study the muscles of the arm and create a visualisation showcasing these findings. The bones are created by Andrew Paquette except for the Ulna which is digitised using a point-digitiser. All muscles are created by me with Maya NURBS, naming in Photoshop.
Mar 28th 2019
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