Triangles: 65.6k
Vertices: 34.6k
More model informationBased on the awesome concept by Karina Pavlova. Made for Polycount Character Art Challenge with Blender, Mamorset Toolbag 3 and Photoshop. Used some textures from texturehaven.com.
Some notes about the project:
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textured early on procedurally with shadergraphs, later mixed in baked textures. In the end baked down into maps. Not optimized = long bake time.
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Used faceweighted normals to achieve smooth edges. Only sculpted element was mask.
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