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More model informationCorrectedMidground, New Waterfalll Scene with Less Particles. Particles were swapped out with cube geometry for visibility in scene. The scene was a test of both particle use and 2 and a half D look. I saw a scene that someone did for a game concept on Sketchfab that used a layered 360 degree concentric spherical model for depths that I liked. The one I did was just for straight on panning type viewing on the X axis.
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