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Antique stool made with Blender and Substance Painter.
A game ready asset with PBR supporting textures at 2048 x 2048 pixels. (</=1k recommended) * AO, COL, NRM, Metal, ROUGH, SPEC included
If model is used in Blender, don’t forget to invert G value of the NRM COL output. Convert DirectX to OpenGL!!!
nrmCol output > Seperate RGB node > R directly to Combine RGB node - G in Color Invert Node then into Combine RGB node - B directly to Combine RGB node > Combine RGB node into Normal Map Color input
Use it for non-commercial projects. If you want to use it in a commercial project, message me via e-mail: firstname.lastname@example.org CC Attribution
Questions? Feel free to contact me anytime!
PLEASE CRITIQUE MY ART!
CC Attribution Creative Commons Attribution
Author must be credited. Commercial use is allowed.Learn more