I thoroughly enjoyed the process of bringing a character concept to life through a high-to-low pipeline. The journey began in ZBrush, where I sculpted the human figure, followed by retopologizing the model in Maya. I then added the clothing, accessories, and hair, ensuring a well-crafted and cohesive design. For texturing, I used Substance Painter to paint the model, and later refined the mesh in Photoshop for a cleaner finish. Finally, I rendered the completed model in Marmoset, bringing all the elements together in a polished presentation.
This project provided an invaluable learning experience, allowing me to refine my skills and gain a deeper understanding of how to balance stylized details and anatomy with well-proportioned form. I’m excited to keep pushing my creative boundaries and exploring new techniques in 3D character modeling.
Concept by Wu Shenyou
Comments