DWVR Final Boss.
The mesh has customizable materials.
The included textures are: default, rgba masks, scratches and smudge. Based on PBR. The skeleton is designed for her. Includes Physic Clothing.
Lods: 0 -> 30k, 1 -> 14k, 2 -> 9k Tri. 4k textures.
Development
Concept art and touch-ups: Photoshop
Sculpting: ZBrush
Texturing: Substance Painter
Modelling, hard surface and Set Up: 3DS Max
Other assets
Wand Lods: 0 -> 2.3k, 1 -> 1.3k, 2 -> 950 Tri. 2048 Textures.
Armored skeletons Lods: 0 -> 14k, 1 -> 7k, 2 -> 3k Tri. 4k textures. Includes rgba masks for customization.
Shield Lods: 0 -> 5k, 1 -> 2k, 2 -> 600 Tri. 2048 textures. Includes rgba masks for customization.
Scene Modular pieces with different 4k texture sets.
All assets has been developed at the same way.
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