Are you guys here for the party? I built this scene with Maya, Zbrush, Sub P, and also used Unfold 3d. I started with the zbrush sculpt of the mushroom “Pinky” and retop of it so i could bake the normals and base diffuse textures so that “Pinky” could use those texures as contribution maps in Sub P. In sub P I created the roughness, sss, and enhanced some of the other details of “Pinky” before I started to build the rest of the scene in Maya. The fairies bodies are a simple mesh that I sculpted and reduced resolution to in Zbrush. I didnt have a need to unwrap them because I only needed thime to be emmisive all over. The other detials of the fairies are simple polygon strips for the wings and the flutter effect the trails them. Outside of Sketchfab I have been using Vray to preview my renders
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