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After a long journey, finally Arthur is finished! This is the final art, done with my first year class of Game Art courses. It was fun and sometimes frustrating, but I’ve never given up, an here I am, here it is. The model is made in Maya, sculpted in Zbrush, textured in Substance Painter. It has also been rigged and ready for animation. It’s supposed to be a character for a unofficial remake of Ghouls’n Ghosts 3D Video Game. Hope you liked it. Comments are welcome.