Triangles: 560.1k
Vertices: 416.8k
More model informationAn asian pagoda inspired by the Sakyamuni Pagoda in China.
Modelled in Blender, Sculpted in Zbrush and Textured in Substance Painter. I used the Trim Texture method to grant high quality of the texture even on close-up inspection while keeping the model well optimized for in-game and real-time usage.
Inside the “Files.zip” you will find both the FBX model and the 2 set of trim texture used in this project. You will find inside the texture folder, the model.dae and: Albedo, AO, Emissive, Metallic, Normal, Opacity and Roughness.JPG You can use the model by itself or the single trim texture sheet if you need to.
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