Triangles: 91.3k
Vertices: 48.2k
More model informationFor an Assignment at DAE, we had to Sculpt a head from reference and make it game ready. For that we had to make and unwrap a lowpoly base that we could use to bake all the highpoly maps on using Substamce 3D Painter. This was my first time going trough this whole process and lost important time while learning. for that reason the hair is lacking refinement and details, and the back is barely touched.
In the end I’m happy with the result and learned a lot. (also, The person I made is non-exhisting)
Software used
sculpting - Zbrush
modeling - Blender
Texturing - Substance 3D painter
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