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Having watched one of the Astroneer devs work on the new model of the ground displacement gun, and watching him do so in 3DS Max (https://www.twitch.tv/videos/135145618), I wondered if I couldn’t do something similar using a procedural modeler instead of a surface modeler, so I broke out Fusion 360 and took a stab.
If only F360 could export into OBJ with decently baked textures.