Triangles: 3.5k
Vertices: 1.8k
More model informationA Barbaric style battle axe ready to use in any engine. Topology is designed in such a way as to be ‘deformed’ by your engine of choice should you choose. This is unlike ‘most’ hard surface ‘ridgid’ structures which were not designed with deforming in mind.
Full PBR maps with different spec/gloss rough/metalness any custom engine PBR can also be used through channel extraction of data. Normal maps for both Unreal 4/5 and Unity URP/HDRP/Built in shaders. Realistic surface properties textures created using latest texturing methods.
Jun 14th 2017
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