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I’ve been working on a full body rig of this guy but since it probably won’t be done anytime soon and I haven’t posted anything new in too long, here’s a piece of him all textured and whatnot.
Initial sculpt done in ZBrush, everything else done in Blender.
Also I tried and didn’t quite succeed in rendering a glitter texture in the Sketchfab viewer. The normal map I used isn’t quite as good as it could be and I may update this with a better one in the future once I figure out how to generate it in Cycles.