For this Aztec Style Temple scene, I’ve kept everything as low poly as possible and didn’t add any bevels or subsurface mods to the temple objects. For the texturing, I did an atlas wrap for everything apart from the statue of the Aztec God. This statue has its own material - so there are two material slots in total.
I modelled everything in the scene and the God statue initially finished with around 272,000 faces, but after some basic retopology, I got it down to around 12,700.
The Aztec statue is an amalgamation of some reference images I found and is not a historical re-creation of an Aztec God.
(For your info - I set up the lighting so that it focuses on the God Statue and this isn’t any effect from the textures.)
I also provide some CG models and resources for free - Please see the page on my website here: https://www.motionforgepictures.com/downloads/
CC AttributionCreative Commons Attribution
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