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Here is a 1930s black and white Art Deco lamp. Insert the emissive and subsurface scattering textures and watch as the light bounces off the bakelite plastic of this antique lamp.
A model built to scale that can perfectly and easily be implemented into your scene. With physically accurate textures made with Substance Painter, good results are easily achieved.
If less than five-thousand vertices isn’t enough for you, just apply a subdivision surface modifier; creases are in place for ease of use, if you choose the .blend format.