Triangles: 1.9k
Vertices: 932
More model informationDone in 2 days. Modeled in Maya 2016, and finished up in zbrush, doing the normals and polypaint. Deliberately trying out, only using half of the model for the UV map, to save on texture space.
This was mostly just me getting back into Maya, not really using it much lately and now learning 3Ds Max, the controlls and keybindings are quite differend. I just dont want to forget.
Comments