Triangles: 34.1k
Vertices: 17.3k
More model informationBandit-Character I did for ‘Shards of Tomorrow’. I did learn so much in the process of developing the game - I’d like to jump right back in zBrush and start the whole character from skratch again. Highpoly sculpt done in zBrush. Retopo in zBrush as well as 3ds max. Texturing in Substance Painter.
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