Triangles: 902
Vertices: 453
More model informationI’m (still) learning (of course)! This is several submissions-in for my Maya class’s Bart project. The first is here and the second is here.
Yes, he is missing his characteristic spiky hair. Oh well for now.
- Added textures made originally with 3D paint tool and edited with paint.net
- Built joints/skeleton througout model
- Bound skeleton to mesh to create skin; modified with weight paint
- Implemented Inverse Kinematics (IK) handlers
- Parented NURBS controllers for IK handler rigging
// Work in progress: 03 / 03 (so far)
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