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Beak 3D Model
This is peace done by using randomly generated concept art made in Substance Designer. I am going to do batch of those. I geberate image and it’s pixelated for good reason of making my imagination go wild. I add it to blender and quickly use Subsurf modifire to layoyt geometry. Once that done I use gradient texturing method in grayscale and then I do all color selection incide SD again.