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Beerus has been my first ever full character created as a student. It was made with ZBrush (Sculpting, Displacements), Maya (Retopology, Lighting, Look dev, Rendering), Substance Painter (Texturing, Normals), Blender (Baking textures for Sketchfab) and Photoshop (Final render and details).
Special thanks to:
(Instagram): @kirsty.png - Overall help and feedback.