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Bike, Dutch Bicycle 3D Model
This is a mid-poly dutch bicycle. all possible moving parts are single objects.
Use the reflection textures single channels to feed PBR shader values.
The reflection texture uses the RGBA channels to store
R=Roughness G=Metalness B=Ambient Occlusion A=ColorTintmask
The colortint mask can be used to tint the painted portions of the bike. an example of how to setup such a shader in unreal engine is in the screenshots area.
Polygons:12,409 Vertices:6,796 Textures:Yes Materials:No Rigged:No Animated:No UV Mapped:Yes Unwrapped UVs:Yes, non-overlapping
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