Billbot hard surface character.3D Model
Billbot hard surface character.
Vertices: 660.1kMore model information
This is my latest project: a hard surface character. A bot in which I have implemented all my knowledge of hard surface modeling I got from previous projects to obtain the best possible results I can produce. I tremendously enjoyed both the process and the result. Mostly because I learned a lot about hard surface shaders and the mixing of different materials. This was my first time with a rigging stage, creating the skeleton of the character and FK controls. Currently, I am working on the animation stage of it. I used Autodesk Maya for modeling and rigging and Substance Painter for shading.