Concept by Simon Stålenhag: https://simonstalenhag.tumblr.com/post/127463115157/things-from-the-flood-part-one-from
For this project, I’ve created a higher poly hero prop while still sticking to using handpainted textures. While working, I’ve learned how to utilize Blender’s sculpting and texturing tools, along with the handy animation addon “AnimAll”. This project challenged my painting and retopo abilities, and I’ve learned a few new handy techniques that would aid me in future projects.
Polycount thread: http://polycount.com/discussion/196546/sketchbook-stephanie-nieves
Maya - UVs, modeling, hard-surface hi-res
Blender - organic hi-res, texture painting, animation
MangaStudio - texture painting