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Bizonho - Work in Progress 3D Model
Bizonho - Work in Progress
Original character modeled in silo using Sub-D modeling techniques.
character conceptualized by me for game dev. Not textured
modeler used: Silo3D / Subsurface Scattering emulation in Sketchfab using enviroment lights. I discovered accidentally adjusting shading in Lit with multi colored hemini light, point light and environment HDR rotation in 200º
Thank you for viewing.
Any criticism will be welcome