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The model comes in 3 versions :
The FBX is made to be used in realtime game engines and uses custom vertices normals (supported on most 3D softwares except 3dsmax, import the model on it at your own “risks”, well it’s not a matter of risking anything but 3dsmax will mess up with these custom vertices normals…)
Maps consists in 1 2K UVset, and uses combined map channels to reduce drawcalls (better performances)
Textures were made on 3D-Coat using this pack : https://www.artstation.com/vexod14/store/Wmw1/3d-coat-38-stylized-pbr-smartmaterials