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Bleed Process Off
3D Model

Avatar of erich
Eric Haines
pro
17
17 Downloads
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Triangles: 4.1k
Vertices: 4.1k
More model information

This shows various cutouts without performing post-process bleeding, i.e., the cutouts’ data is not modified by Mineways.

To see how bleeding helps, view this model: https://skfb.ly/JPH6

Please note: bleeding is in my opinion the wrong answer; instead, the renderer should be fixed. However, since I can’t fix someone else’s renderer, bleeding gets rid of the black fringing.

Also, some people like the black fringing, as it gives the decal a toon effect. My feeling is that if you want a toon effect, add the black outline yourself. Don’t rely on a rendering artifact (that might get fixed) to get this result.

Here’s my article about this problem: http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/

License:

CC AttributionCreative Commons Attribution

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Published 9 years ago
Jan 8th 2016
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  • minecraft

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