Triangles: 552.3k
Vertices: 280.3k
More model informationMy version of a dark bloody dragon. Sculpted and retopologized all within blender. HP to LP baking in marmoset. Texturing in substance painter. The mesh was subdivided once after retopo and loops can easily be removed to reduce polycount.
Here’s the renders: https://www.artstation.com/artwork/WmoyJN
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