With permission to post, this has been the focus of my work experience with a dev team building a boating simulator; based upon a speed cruiser class boat, this is a game ready asset, weighing in at 41k polygons. This is an asset belonging to Go Earth LTD and not to be distrubuted or shared.
Link to the Go Earth Site: https://www.boatsearch.earth/
This has been an excellent project that not only pushed my skills to their current limits but also allowed me to learn new technical skills. There are textures that are both procedural and touched on with Blender’s texture painting feature; the wood texture is my own and created procedurally through nodes, and it was a chance to work with normal map baking. It was definitely a challenge, as the hull has a rather unique shape to this specific design, but it greatly improved my hard surface modelling capability.
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