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I made it for FPS game Tactical Intervention which released about 3 years ago.
It is used in Airport Level. and it is not a just props out side. player had to follow the plane and the fight under the plane. players use landing gears and engines as a bullet shield so I had to focus on it. because it means players usually see it very close.
on top part, player can see it at only quite far place so I saved polycounts and didnt make high detail for this.