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Small environment model based on a wonderful illustration by Marcel Hampel (https://bit.ly/2ATepdS).
With this study I had one major goal - examine how base color works with light while trying to stay to the color scheme of the original illustration as close as possible. In order to do this I found myself referring to the birch a lot - its white color helped me figure out light and shadow hue and value relation between all the elements of the illustration.
I didn’t use textures (except for the alpha cards for the grass and moss) so I could change colors quickly.
I also learned some new tricks, like using Data Transfer modifier in Blender in order to adjust normals of the moss grass to the moss itself so it would blend perfectly (more obvious in the Matcap view). In order for both sides to look good, I duplicated the mesh and flipped normals, while making them both single sided. I didn’t do it for the grass because I thought it looked better with default normals in this case.