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Bracelet 3D Model
Continue with this proyect…
This part of armor is created from a mask extraction of the “Torso_study” (available in my channel) previously sculpted.
ZBrush: to apply the ornaments, I created a high Dynamesh (2 million) without thickness, to work comfortably and keep the details, then ZRemesher in a balance low mesh, not to low for easy rebuild, but not so high to create a nightmare retopology, this time I use Topogun2 this task (fun and powerfull tool).
Back in zbrush… to add thickness I used the Panel Loops technique, last I painted the ornaments to create polygroups from polypaint to use them after easily as ID maps in Substance.
Cinema 4D: to adjust the UV coordinates.
Substance Painter: Texture, except for the paded leather (available in Allegorithmic Share), all the textures applied to the models are within the Substance’s shell.
Until next project …