Triangles: 56.3k
Vertices: 28.8k
More model informationWanted to do a quick project (1 week from 0 to hero) before I went dark away from stylized work for a bit. Originally I was going to explore using roughness and metalness maps, but time crept up on me and decided to just paint away at my leisure. The polycount is through the roof since I skipped through retopology and just somewhat cleaned up ZRemesher.
I remember enjoying the game a long time ago; it was even one of the first games I owned in English!
Also did the ground texture in Substance Designer to get better acquainted with creating my own textures there.
A.
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