Triangles: 7.8k
Vertices: 3.9k
More model informationRiku’s Keyblade from Kingdom Hearts 3 Just a practice model made over summer so i could reatain everything ive learnt in terms of modeling inside maya, aswell as try new techniques i saw online (an example of this is the circle parts on the blade were i modeld one, duplicated it and merged it with the rest of the mesh once all were in position.) I also wanted to experiment with mel scrips and created an auto high poly and auto unwrap script to act as a starting point of both of these functions. The texturing was done inside substance painter where all maps were baked aswell.
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