Triangles: 28.8k
Vertices: 15k
More model informationA realistic approach to the awesome work of “br_ba” https://twitter.com/brba?s=20
Modeled in Maya, baguette and cheese sculpted in zbrush, textured in substance painter and rendered in marmoset toolbag, just one UV set at 4k resolution Thanks to everyone that gave me feedback and helped me going through this work, i tried to push as much as possible my texturing skills that are by far my weakest point so far, it was quite challenging and i hope you like the final result C&C Always welcome**
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