Triangles: 223.3k
Vertices: 115.9k
More model informationCommissioned modeling + texturing work for 6 characters and some scene props for a canceled animation project.
Check out the rest here: https://sketchfab.com/patrix/collections/commissioned-works
This was my first time using procedural texturing in substance painter for almost all the texturing work.
3ds Max for low poly modeling & unwrapping, Zbrush for high poly sculpting, 3d Coat for retopo when needed, Substance Painter for texturing, Photoshop for additional texture touch-up/adjusting.
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