Triangles: 183.8k
Vertices: 92.6k
More model informationThis was the final project for my hard surface modeling class. The project was to either make an eviornment or character. I ended up choosing to make a broadhead from the PS4 game Horizon Zero Dawn. I modeled this starting in Maya with the plating and the head, I then went into Zbrush and sculpted the body and the tubes. I then imported everything into Maya and brought it together and moved onto Substance Painter to texture the model.
Comments