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Brussa is based on an awesome conceptart and mesh by my pal Maxom (https://sketchfab.com/maxom).
I used his mesh as a base for modeling. Modeling, UVs in Blender, Texturing in Blender, Photoshop and SubstancePainter.
Textures 1024, Diff/ Metallic / Roughness. The model needs some more fixes and rigging.